Matt Dean
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dadccc50
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Merge branch 'master' into node-channel
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7 年前 |
Tim Cooper
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da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
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a8dfafe4
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Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Peter Bay Bastian
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cd4618e1
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Add field dragger to vector inputs
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7 年前 |
Peter Bay Bastian
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e1281f8c
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Fixes for new node style
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7 年前 |
Peter Bay Bastian
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7fd5c8ef
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Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7 年前 |
GitHub
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8d403174
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Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
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7 年前 |
Peter Bay Bastian
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14bcb1d7
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Full-resolution preview in blackboard
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7 年前 |
GitHub
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ed6efcd7
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Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
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7 年前 |
GitHub
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b529a548
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Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
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39cb603c
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Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
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bcdbf637
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Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
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1ba061ab
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Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
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d6a58e9c
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Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
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7 年前 |
GitHub
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5ed9240c
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Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Evgenii Golubev
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c33e5451
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Improve FastSign() and FastMulBySignOf()
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7 年前 |
Peter Bay Bastian
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67c78bcc
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Update to latest post processing, bump package version and include some package files in the repo
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7 年前 |
Evgenii Golubev
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6e123ad4
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Remove zero-initialization of PreLightData
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7 年前 |
Felipe Lira
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e62690b9
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Merge branch 'LightweightPipeline'
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7 年前 |
Evgenii Golubev
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8ed2bde7
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Refactor directional and punctual light code
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7 年前 |
GitHub
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e9e1ad86
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Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Evgenii Golubev
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f62c83f5
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Update FastSign() and implement FastMulBySignOf()
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7 年前 |
sebastienlagarde
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b110295c
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HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Peter Bay Bastian
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0bdd58c1
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Remove ShadowAlgorithmsCustom
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7 年前 |
Evgenii Golubev
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74f8bb30
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Update TagLightingForSSS()
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7 年前 |
sebastienlagarde
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61f5b7f5
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HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Peter Bay Bastian
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b7db3ef9
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Merge branch 'shader-include-paths-2'
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7 年前 |
Evgenii Golubev
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87e85612
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Refactor math constant defines
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7 年前 |
GitHub
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979cccc3
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Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
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7 年前 |
Evgenii Golubev
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3aaf86e7
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Add comments
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7 年前 |
sebastienlagarde
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55499af1
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HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
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7 年前 |
Evgenii Golubev
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6f8ec8c3
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Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
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7 年前 |
sebastienlagarde
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cbb4262b
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HDRenderPipeline: Update camera settings of test scene
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7 年前 |
Evgenii Golubev
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7fe97101
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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eeef9775
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HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData
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7 年前 |
Evgenii Golubev
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6be2053b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
sebastienlagarde
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9b7dcf8f
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HDRenderPipeline: indent code correctly
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7 年前 |
GitHub
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3724d5b6
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Merge pull request #602 from Unity-Technologies/fix-profiler-error
Fixed profiler errors
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7 年前 |
sebastienlagarde
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eea6961b
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HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass
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7 年前 |
sebastienlagarde
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09427415
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HDRenderPipeline: Remove comment
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7 年前 |
sebastienlagarde
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267328a0
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Pushing auto-updated meta file
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7 年前 |
GitHub
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8e4cb10b
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Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
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7 年前 |
Frédéric Vauchelles
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6e5f9e7e
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[BC6H] Renamed C# BC6H to EncodeBC6H
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7 年前 |
Frédéric Vauchelles
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2013f186
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[BC6H] Renamed compute shader
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7 年前 |
GitHub
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aedd4444
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Add a TODO
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7 年前 |
Frédéric Vauchelles
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47d56c30
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[BC6H] Naming fixes
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7 年前 |
Felipe Lira
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7f9830c1
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Added meta pass for StandardShader.
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7 年前 |
Evgenii Golubev
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e84fe4b6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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43437df5
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[BC6H] Can encode into a Cubemap Array
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7 年前 |