35 次代码提交 (e6b70122-06a9-4f5c-a5cb-2c1714d1036d)

作者 SHA1 备注 提交日期
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper b42e0339 [Material Graph]Fix up texture node serialization. 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
Tim Cooper a8d80b3f [Material graph]Add imgui block for texture controls. Fix controls so they have the correct height. 8 年前
Tim Cooper ab7317bb [Mat Graph]Run code formatter 8 年前
Peter Bay Bastian a848031a Added NodeModificationScope for the onNodeModifiedCallback 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Tim Cooper 1c332af5 [mat graph]Fix issue with edges not behaving well 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Matt Dean 5bed2efc Menu Reorg: Input 8 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前