Evgenii Golubev
|
2636e56e
|
Remove completed TODOs
|
8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Evgenii Golubev
|
be9aaa74
|
Use FastACos for the area light code
|
8 年前 |
sebastienlagarde
|
ed862ed6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Evgenii Golubev
|
abb866e7
|
Use a more accurate FastACos implementation
|
8 年前 |
sebastienlagarde
|
31e4c8ca
|
HDRenderLoop: Intermediate state
|
8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
|
8 年前 |
Julien Ignace
|
99b57d08
|
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Evgenii Golubev
|
290723c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
|
8 年前 |
sebastienlagarde
|
6a1b6e2f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
2d47017c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
sebastienlagarde
|
a919228a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
996cc98f
|
HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
sebastienlagarde
|
ad982eb6
|
HDRenderLoop: Rearrange debug param menu to be more artists friendy
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Evgenii Golubev
|
a6a6e773
|
Implement ellipsoidal fade out for area lights
|
8 年前 |
sebastienlagarde
|
1225abd4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Sebastien Lagarde
|
dddb8ef6
|
HDRenderLoop: Minor correction in sky shader
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Evgenii Golubev
|
059de63c
|
Implement functions to map a cube to a sphere
|
8 年前 |
Sebastien Lagarde
|
d8f13193
|
HDRenderloop: Setup minimal draw sky/HDRI (not working)
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Evgenii Golubev
|
87dfa441
|
Implement a small LTC optimization
|
8 年前 |
Sebastien Lagarde
|
ecc73ed7
|
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
|
8 年前 |
Julien Ignace
|
705c2c66
|
Added proper support for Vertex Color in LayeredLit shader.
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Evgenii Golubev
|
5116a0d4
|
Make 'AreaLightData.twoSided' a bool
|
8 年前 |
Julien Ignace
|
50ac3b7d
|
Temporarily disable Layer Mapping combinations for compile time purpose.
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
Evgenii Golubev
|
41003740
|
Add support of 'bool' to the ShaderGenerator
|
8 年前 |
sebastienlagarde
|
648bed87
|
HDRenderLoop: Push starter that doesn't compile
|
8 年前 |
Julien Ignace
|
28861e70
|
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
|
8 年前 |
joce
|
9a543d90
|
update to latest GraphView
|
8 年前 |
Aras Pranckevicius
|
df2b15a6
|
Small cleanup (spotAngle part of VisibleLight)
|
8 年前 |
joce
|
b965052b
|
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
Sebastien Lagarde
|
a54e4275
|
HDRenderLoop: Fix issue with debug parameters and forwardonly mode
|
8 年前 |
joce
|
bdd758ff
|
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
Sebastien Lagarde
|
47769667
|
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
|
8 年前 |