GitHub
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4bcb7368
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Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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fa115002
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HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
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f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
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66069643
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Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
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8 年前 |
sebastienlagarde
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2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
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303e8196
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Fix the reference IBL implementation
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8 年前 |
GitHub
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6ed761da
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Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |
Sebastien Lagarde
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7fa398c4
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HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
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8 年前 |
Evgenii Golubev
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10a41b5b
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Make ComputeCubeToSphereMapSqMagnitude() simpler to use
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8 年前 |
Sebastien Lagarde
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bebe7f01
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Evgenii Golubev
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c8a14bc3
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Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
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2b8343ed
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HDRenderLoop: Move GetNdotV function again
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8 年前 |
sebastienlagarde
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0da561ce
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Julien Ignace
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c14da547
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Fixed compilation of lit shader.
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8 年前 |
Evgenii Golubev
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2636e56e
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Remove completed TODOs
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8 年前 |
Julien Ignace
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aac1235c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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be9aaa74
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Use FastACos for the area light code
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8 年前 |
sebastienlagarde
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ed862ed6
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
sebastienlagarde
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1500689d
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HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
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8 年前 |
Evgenii Golubev
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abb866e7
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Use a more accurate FastACos implementation
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8 年前 |
sebastienlagarde
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31e4c8ca
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HDRenderLoop: Intermediate state
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8 年前 |
GitHub
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064c17bd
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Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
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8 年前 |
Julien Ignace
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99b57d08
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- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
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8 年前 |
Evgenii Golubev
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290723c7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
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8 年前 |
sebastienlagarde
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6a1b6e2f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Julien Ignace
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2d47017c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
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8 年前 |
sebastienlagarde
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a919228a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
sebastienlagarde
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996cc98f
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HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
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8 年前 |
sebastienlagarde
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ad982eb6
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HDRenderLoop: Rearrange debug param menu to be more artists friendy
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8 年前 |
Evgenii Golubev
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a6a6e773
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Implement ellipsoidal fade out for area lights
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8 年前 |
sebastienlagarde
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1225abd4
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Julien Ignace
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705c2c66
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Added proper support for Vertex Color in LayeredLit shader.
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8 年前 |
Tim Cooper
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9f1103ac
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[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
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8 年前 |
Tim Cooper
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f62762b2
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[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
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8 年前 |
Tim Cooper
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47d64c52
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[mat graph]Remove implicit node creation now that we have better code generation framework.
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8 年前 |
Paul Demeulenaere
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94144e69
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Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
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8 年前 |
Paul Demeulenaere
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51383cec
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
Peter Bay Bastian
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1ded56e2
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Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
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7ef50ef7
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Replaced accidental tabs with spaces
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8 年前 |
Peter Bay Bastian
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be11b1e0
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"Show in project"-button now works
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8 年前 |
Peter Bay Bastian
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c6e6d4e4
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Refactored title bar button into own drawer
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8 年前 |
Peter Bay Bastian
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53ab6c81
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Added options button (not functional yet)
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8 年前 |
Peter Bay Bastian
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235ac2cb
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Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
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8 年前 |
Peter Bay Bastian
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621f548e
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Style tweaks and minor code clean-up for title bar
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
Peter Bay Bastian
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08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
Peter Bay Bastian
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da329206
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Removed absolute positioning from GraphView and did minor tweaks to title bar
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8 年前 |
Sebastien Lagarde
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dddb8ef6
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HDRenderLoop: Minor correction in sky shader
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8 年前 |