4392 次代码提交 (e305488e-6adc-4de5-94bd-334d185c886c)

作者 SHA1 备注 提交日期
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
John 5334c6be 7x7 PCF 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
Paul Melamed dbdfb0a6 Use decal set KeyMaterial for drawInstanced 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
Remy d85dd3e7 Correct head fbx scale 7 年前
Julien Ignace 427df3eb Missing files 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Martin Thorzen 54af42c8 Adding documentation functionality on the nodes. 7 年前
Martin Thorzen 5dd5411a Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader 7 年前
Martin Thorzen 24300f52 Adding documentation functionality on the nodes. 7 年前
GitHub beb99728 Merge pull request #207 from Unity-Technologies/peter-fixes 7 年前
Peter Bay Bastian 56f2361c Merge branch 'master' into peter-fixes 7 年前
GitHub a192f63e Update package.json 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
GitHub 2b211e7e Merge pull request #205 from Unity-Technologies/tidy-master-preview 7 年前
Martin Thorzen 2da1b93e Updated with PR feedback 7 年前
Peter Bay Bastian 16db0624 * Hunt down code causing pixel cache dirtying every frame 7 年前
Martin Thorzen 3778ba92 Hide and Unhide Previews for Material Graph 7 年前
Martin Thorzen 29361772 Merge branch 'master' into tidy-master-preview 7 年前
Peter Bay Bastian cab9a4b5 Put preview in a separate pixel cache for performance 7 年前
GitHub df78da56 Merge pull request #203 from Unity-Technologies/bugfix-preview-node 7 年前
Jens Holm 546a460b Make preview node change in width as well as height (fixes #121) 7 年前
Peter Bay Bastian 49fe52c4 Fix bug causing selection outlines to disappear when zoomed out 7 年前
Peter Bay Bastian c118b914 Insert missing remove method call in remove method (fixes #200) 7 年前
GitHub 92a10806 Merge pull request #202 from Unity-Technologies/peter-fixes 7 年前
Peter Bay Bastian 891d3537 Possible fix for #154 - UV channel was not being serialized 7 年前
Peter Bay Bastian a1cc908e Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation 7 年前
Matt Dean 97f21962 Fix Color node recompilation 7 年前
Peter Bay Bastian d2b1d4db Fix UXML paths 7 年前
Peter Bay Bastian a65c3ca4 Bump package version 7 年前
GitHub a4f6c1fd Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale 7 年前
Martin Thorzen 6e895b76 Tidied up the Master Preview View 7 年前
Peter Bay Bastian 038d4d90 Remove property node from search results 7 年前