Evgenii Golubev
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162d8e01
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Disney SSS WIP
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8 年前 |
Evgenii Golubev
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2a641adb
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Address the remaining PR feedback
https://github.com/Unity-Technologies/ScriptableRenderLoop/pull/277
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8 年前 |
Evgenii Golubev
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01f7c4f9
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Revert back to wrapped diffuse for the transmission angular dependency
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8 年前 |
Evgenii Golubev
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414344b8
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Merge branch 'master'
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8 年前 |
Evgenii Golubev
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afc2a650
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Fix preview gamma handling
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8 年前 |
Evgenii Golubev
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f1785861
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Use a separate shape parameter for transmission
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8 年前 |
Evgenii Golubev
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70499455
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Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
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8 年前 |
Sebastien Lagarde
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cc0717b3
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HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance
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8 年前 |
Evgenii Golubev
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d238793c
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Add the old SSS model back
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8 年前 |
sebastienlagarde
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fd7b61ab
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Switch to the single-color SSS parametrization
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8 年前 |
sebastienlagarde
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ca905a47
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Improve SSS profile visalization
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8 年前 |
Evgenii Golubev
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8c24c1f0
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Adjust the intensity of the SSS profile visualization
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8 年前 |
Evgenii Golubev
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0a7924ff
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
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8 年前 |
Evgenii Golubev
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08f93209
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Use the legacy Unity matrices for shadow map rendering
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7 年前 |
Evgenii Golubev
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2a4e6b99
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Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Peter Bay Bastian
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a1133cd9
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Update #includes of ShaderLibrary to new path
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7 年前 |
Evgenii Golubev
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e2fd5eac
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Update the render state of full screen passes
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7 年前 |
Sebastien Lagarde
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6cc90b39
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Clean unused file, generate correct file and fix editor issue for SSS
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7 年前 |
Mikko Strandborg
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a2a3c47b
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Add vulkan to the list of only_renderers in all the shaders
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7 年前 |
Peter Bay Bastian
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9dd5e5c5
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Change shader include paths to take advantage of Core being an include path now
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7 年前 |
Sebastien Lagarde
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13cec969
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Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
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7 年前 |
sebastienlagarde
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0feb39a6
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HDRenderPipeline: Add xboxone support
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7 年前 |
sebastienlagarde
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4b26e012
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Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Sebastien Lagarde
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a8ab890d
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Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
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7 年前 |
Kay Chang
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42c358c5
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Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
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7 年前 |
sebastienlagarde
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003ed8ce
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Add pipeline subshader tags for HD
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7 年前 |
sebastienlagarde
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9630d754
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Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
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7 年前 |
Kay Chang
|
53b01e3a
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WIP adding Switch support.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |