18 次代码提交 (de2e6ea2-c267-4fc3-bec1-6255572ff5b2)

作者 SHA1 备注 提交日期
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 7 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 7 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
Felipe Lira dbdca030 Stripping Debug and HDRenderPipeline shaders. 7 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 7 年前
Felipe Lira 84335068 Fixed warning. 7 年前
Felipe Lira 47ca4b6d #ifdef'd LogVariants function 7 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 7 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 7 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 7 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 7 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前