Joel de Vahl
73b75a26
Make sure we get the correct lightmap decode parameters when in gamma mode
7 年前
GitHub
ceaafcae
Rename the "Enable Ultra Quality SSS" option
7 年前
Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
6d6c47f8
Fixed comment and typo about line light function/calculation
7 年前
Robert Srinivasiah
bbed8914
Cleanup comments
And actually rename s_TempIntArray!
7 年前
Andre McGrail
c59ab44d
Meta Fix, using world2clip instead of pbject2clip
7 年前
sebastienlagarde
b25e74b2
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
Robert Srinivasiah
1dbc76c2
Working implementation of stereo big tile
Need to clean up comments, but wanted to leave them in here for posterity (useful dev notes in there)
7 年前
GitHub
f469d277
Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades
Lw material upgrades
7 年前
Robert Srinivasiah
ca84b696
Create LightCullUtils.hlsl to manage light index generation
We use our light index, stereo eye index, and number of lights to generate various indices into our light cull buffers. Instead of re-calculating stuff in every shader, we should have a common place to do these calculations!
7 年前
GitHub
6a69b095
Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam
LWRP - Disable stereo on cams that don't have both target eyes enabled
7 年前
Robert Srinivasiah
35e49053
Support stereoized g_mScrProjectionArr in bigtile
eyeIndex is sourced from GroupID.z
7 年前
GitHub
793fe433
Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes
LWRP XR Fixes
7 年前
Robert Srinivasiah
a9ca9749
Annotate changes needed in Big Tile Shader
Just comments
7 年前
Robert Srinivasiah
3c4b3fab
LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
7 年前
GitHub
52091cce
Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
c7dc67eb
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
GitHub
41034aa7
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
7 年前
sebastienlagarde
5ca9a48a
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
7 年前
sebastienlagarde
2e64322b
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
Matt Dean
938ae294
Add pipeline subshader tags for HD
7 年前
Evgenii Golubev
e8f79895
Remove EvalShadow_SampleClosestDistance_Cascade()
7 年前
Evgenii Golubev
a2909c99
Fix the shadow index bug
7 年前
Evgenii Golubev
422e0f93
Optimize
7 年前
Evgenii Golubev
c1b1ac91
Properly disable mixed thickness mode for directional lights
7 年前
Evgenii Golubev
8b36e2c8
Remove fixed-mode transmittance evaluation from directional lights
7 年前
Evgenii Golubev
3e0ba18e
Use the full Disney formulation for transmission
7 年前
Evgenii Golubev
6f21cb07
Implement an approximation for mixed-mode transmission
7 年前
Evgenii Golubev
d474e7e5
Always use wrapped NdotL for transmission
7 年前
Evgenii Golubev
46f87a0c
Rename
7 年前
Peter Bay Bastian
89956ea8
Update ShaderGraph submodule
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Jens Holm
67b4a259
Allow SubGraphOutputNode to supply shader data to master preview view
7 年前
Jens Holm
f3467681
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
7 年前
Jens Holm
a073faf1
Make SubGraphOutputNode have 3D preview similar to MasterNodes
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
bea679f1
Fixed an extra line whch was not needed
7 年前
Jens Holm
0f82d00d
Add preview to SubGraphOutputNode
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Martin Thorzen
9c29a0c6
Added functionality to search window and made the path's sanitized.
7 年前
Jens Holm
392166aa
Add labels in Vector4MaterialSlot constructor
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
Martin Thorzen
dbf93edc
Updated teh Graph path functionality. It now saves the path and reads it back
7 年前
GitHub
c08093e7
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前