6441 次代码提交 (dc326439-2cc2-46cd-91e0-a1e9ed114c04)

作者 SHA1 备注 提交日期
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 6 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 6 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 6 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 6 年前
GitHub 69346a17 Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 6 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 6 年前
Felipe Lira f48ba219 Added null check on CreateEngineMaterial 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 6 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 6 年前
Evgenii Golubev 4883e8dc Update the HDRP changelog 6 年前
Alex Lian f5654663 Fix gitmodule references 6 年前
GitHub 92542c54 Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 6 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Alex Lian 5dd074d3 Move shadergraph 6 年前
sebastienlagarde d01c66f4 Update Changelog 6 年前
Felipe Lira 4dcb7214 Added camera HDR setup 6 年前
Alex Lian b80e61ac Move assets for test projects 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Felipe Lira c13ab97d fixed Final pass blit 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 6 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 6 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Alex Lian b28e6241 Initial reorg 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Peter Bay Bastian 2a2a6ffd Updated changelog 6 年前
Peter Bay Bastian 8c691503 Removed the old Drag and Drop methods 6 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Peter Bay Bastian b5379b4b Fixed float value to string error and truncation warning for normal create node 6 年前
Peter Bay Bastian 529163c8 Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop 6 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 6 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 6 年前
GitHub 2b11377f Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard 6 年前
Peter Bay Bastian e9213469 Update changelog 6 年前
Peter Bay Bastian fe56266d Ensure the blackboard remains in view after deserialization 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 6 年前