RinaldoTjan
3cbb8230
Add Substract blend mode.
Add Substract blend mode.
8 年前
Matt Dean
43f98d51
Added RGBtoLinear and LinearToRGB
8 年前
Eduardo Chaves
d69b28bf
Adding dynamic size function wrapper
Adding dynamic size function wrapper
8 年前
Andre McGrail
58870ccc
Added Andre folder
8 年前
bfogerty
e776f48d
Fix for Hex node type error.
8 年前
vlad
b1210c74
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
c8fdeadc
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
8 年前
vlad
1fe84aa7
Moved presenter cs file to an editor folder.
8 年前
Eduardo Chaves
c30e0ee9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
0abd0951
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
6edcd801
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
a194067c
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
8 年前
vlad
5db9bbb1
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
Eduardo Chaves
dd8a892c
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
8 年前
Matt Dean
2fdc11d3
RGBtoLuminance: fix for the fix
8 年前
Matt Dean
cf30e087
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
5b4645b7
Procedural, Math, and UV Nodes
8 年前
Andre McGrail
c127b19f
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
8 年前
Matt Dean
942d8736
Fixed dot error on RGBtoLuminance
8 年前
Matt Dean
2c5dc651
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
8 年前
Florent Guinier
7ae13517
SwizzleNode now working
8 年前
Tim Cooper
3094ee75
Merge branch 'new-importer-workflow' into hackweek2017
8 年前
Florent Guinier
cbbf048e
Fix SwizzleNode step1
8 年前
Andre McGrail
2dbd4aa3
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
8 年前
Tim Cooper
8f917469
Fix saving the shader so that it can be used on objects in the scene.
8 年前
Florent Guinier
8f28c9f1
move levelNode to "range" menu
8 年前
Tim Cooper
8bbb99b1
fix up serialisation on load.
8 年前
Florent Guinier
6f40e6a8
Level node (this time working :))
8 年前
Tim Cooper
1896e42f
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
8 年前
Florent Guinier
ce59a9db
Step1 for LevelNode
8 年前
Tim Cooper
c0b51820
fixing after merge
8 年前
Peter Bay Bastian
9e18b962
Temporarily disable pixel caching due to issues with IMGUI controls
8 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
8 年前
Antti Tapaninen
204b52d0
Merge branch 'master' into metal
8 年前
Antti Tapaninen
1e761801
Merge branch 'master' into metal
8 年前
Antti Tapaninen
545f8b11
Merge branch 'master' into metal
8 年前
Antti Tapaninen
b90e5b21
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
8 年前
Antti Tapaninen
2df09bda
Merge branch 'master' into metal
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Antti Tapaninen
eb5294a1
HLSLcc: workaround NaN issue on iOS
8 年前
Antti Tapaninen
e9a6b7ab
fix out of bounds issue
8 年前
uygar
641b5198
Removed unnecessary .orig files again.
8 年前
Antti Tapaninen
53b4031c
unify with bigTileIdx code from lightlistbuild-clustered
8 年前
uygar
1d081a77
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
Added support for the new shadow library to fptl.
Introduced a new shadow include inline file to support different shadow setups for different light loops per project.
Restructured the code a bit in order to support multiple instances per project.
Fixed and issue with broken shaders when one of the samplers was set to 0.
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
uygar
3043024a
First step in removing the old shadow system. Stubbed out the old system in HDRenderloop.
8 年前
uygar
ce4c49e3
Fixed shadowmap rendertargets getting lost upon scene change. Also added cleanup code for rendertargets.
8 年前
uygar
0cc9116d
Fixed UnpackShadowType going out of sync with changes made to ShadowBase.cs.
8 年前