14 次代码提交 (dbde5edb-008c-4af9-a1a9-c30f39be009d)

作者 SHA1 备注 提交日期
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前
Remy 0a059cd0 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
Remy 3f86c1bd Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Remy 19e5ad8c Correct source texture channel of detail map 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
Remy 0ec2b280 Don't set white color for emissive if emissive is checked of in the source materials. 6 年前