Robert Srinivasiah
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7733d48a
|
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
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7 年前 |
sebastienlagarde
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c7dc67eb
|
Make sure passes that require UV2 and UV3 actually have access to them
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7 年前 |
GitHub
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41034aa7
|
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
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7 年前 |
sebastienlagarde
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5ca9a48a
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Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
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7 年前 |
sebastienlagarde
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2e64322b
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Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
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7 年前 |
Matt Dean
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938ae294
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Add pipeline subshader tags for HD
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7 年前 |
GitHub
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47d42b36
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Merge pull request #1 from Unity-Technologies/master
Merge from main
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7 年前 |
GitHub
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c1b7ac66
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Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
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7 年前 |
Remy
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50623c84
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Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
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7 年前 |
sebastienlagarde
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29c37387
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HDRenderPipeline: fix compil issue in upgrader
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7 年前 |
Joel de Vahl
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398a11e4
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Fixed a few upgrading bugs
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7 年前 |
sebastienlagarde
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00c5c204
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Fix wrong pragma
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7 年前 |
Joel de Vahl
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56f21e1e
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Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
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7 年前 |
GitHub
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456f99ff
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Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix
Fix compiler warning for sampling textures without lod in dynamic bra…
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7 年前 |
Paul Melamed
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66660c1e
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Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
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7 年前 |
Evgenii Golubev
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422e0f93
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Optimize
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7 年前 |
GitHub
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a29f9db9
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Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
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7 年前 |
Evgenii Golubev
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c1b1ac91
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Properly disable mixed thickness mode for directional lights
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7 年前 |
Sebastien Lagarde
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edfea7bc
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Fix several shader and C# warning
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7 年前 |
Evgenii Golubev
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8b36e2c8
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Remove fixed-mode transmittance evaluation from directional lights
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7 年前 |
GitHub
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2571ef70
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Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
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7 年前 |
Evgenii Golubev
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3e0ba18e
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Use the full Disney formulation for transmission
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7 年前 |
GitHub
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5536e887
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Merge pull request #1001 from Unity-Technologies/build/automation
Further preparation for automation
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7 年前 |
Evgenii Golubev
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6f21cb07
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Implement an approximation for mixed-mode transmission
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7 年前 |
GitHub
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18c59b2f
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Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
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7 年前 |
Evgenii Golubev
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d474e7e5
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Always use wrapped NdotL for transmission
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7 年前 |
uygar
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3e0f23cb
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Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
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7 年前 |
Paul Melamed
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ace24f84
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After cleanup set texture atlas and decal mesh to null so that they get recreated.
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7 年前 |
Evgenii Golubev
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46f87a0c
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Rename
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7 年前 |
Andre McGrail
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1c97d1e4
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Added 'prefer_hlslcc' directive
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7 年前 |
Tim Cooper
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ab32fa26
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Fix minor warnings
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7 年前 |
Paul Melamed
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b41682f1
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Remove old version of UpdateCachedData
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7 年前 |
Evgenii Golubev
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021ed220
|
Rename auto thickness to mixed thickness
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7 年前 |
uygar
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db49ba68
|
Changed atlasing errors to warnings.
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7 年前 |
Paul Melamed
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92ea94ec
|
clean up api refactor
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7 年前 |
Remy
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ada0ecaa
|
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
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7 年前 |
Joel de Vahl
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5901e35e
|
Added more upgraders
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7 年前 |
Evgenii Golubev
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54ddb928
|
Improve the quality of the auto-thickness results
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7 年前 |
uygar
|
3251dfad
|
Fixed cascade selection when there are less than max cascades.
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7 年前 |
Paul Melamed
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6f570901
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Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
Robert Srinivasiah
|
071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
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7 年前 |
Peter Bay Bastian
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89956ea8
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Update ShaderGraph submodule
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7 年前 |
Paul Melamed
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bd99fade
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Store material ID instead of material reference in the DecalHandle
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7 年前 |
Jens Holm
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adf3203d
|
Fix typo in resizeBorderFrame name
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7 年前 |
Jens Holm
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cfaa488d
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Make serialized window layout serialize abosulte position properties
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7 年前 |
Jens Holm
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11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Jens Holm
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6a079706
|
Add function in WinowDockingLayout to apply layout position or size
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7 年前 |
Jens Holm
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d411c659
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Refactor resize side handels to use absolute position properties
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7 年前 |
Martin Thorzen
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cfd61180
|
New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |