Antoine Lelievre
d5a50aa1
Added visualize all shadow masks into changelog
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
sebastienlagarde
516294a5
Remove unused file
7 年前
Antoine Lelievre
edaa6a3d
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Andre McGrail
2add303c
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
7 年前
sebastienlagarde
fdcaac3f
udate hdrp changelog
7 年前
GitHub
c64e5f3f
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
7 年前
Andre McGrail
30801fdf
Revert file to before branch off.
7 年前
Paul Melamed
a95094c7
Address PR comments
7 年前
Andre McGrail
ecc51271
Reverted the additional instancing ID in the vertex input.
7 年前
Paul Melamed
a6093606
updated changelog
7 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
7 年前
Paul Melamed
aa31195d
change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
7 年前
GitHub
d6616003
Merge pull request #1495 from Unity-Technologies/misc-ui-improvement
Improve menu location for planar reflection / Mirror
7 年前
Paul Melamed
60919909
reverted accidental change to default HD material
decal shader only needs extra vertex attributes if drawing mesh decals
7 年前
Felipe Lira
7ec954ba
Updated changelog
7 年前
sebastienlagarde
aae354e3
Update changeLog
7 年前
Paul Melamed
e9d31288
updated changelog
7 年前
Oliver Schnabel
d5f645ee
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Felipe Lira
31f42512
Added unrelease tag on release notes
7 年前
sebastienlagarde
6be2ccdb
Update Changelog
7 年前
Paul Melamed
dcfe380d
Added affects transparency flag to decal projectors
7 年前
Stephane Laroche
1c07ab20
Note a pleasant hack for iridescence in the case of TIR.
7 年前
Remy
6e21959a
Remove Unecessary File
7 年前
Felipe Lira
1d3ab553
Added 2.0.x release notes and updated changelog to [keep a changelog] format
7 年前
GitHub
35b35c54
Merge pull request #1494 from Unity-Technologies/fix/Refraction
Fixed refraction issues
7 年前
Paul Melamed
f961e596
Albedo contribution flag works on transparency
7 年前
Stephane Laroche
2b1bbc9b
Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy)
7 年前
Remy
107c8c26
no message
7 年前
Felipe Lira
ec95c96d
Exposed render scale and shadow distance to be set by script.
7 年前
Sebastien Lagarde
96a16f75
Fix various compilation error
7 年前
Frédéric Vauchelles
b440bb18
Fixed refraction issues
7 年前
Paul Melamed
5265aacd
cleanup shader #ifdef code
7 年前
Stephane Laroche
a80e7501
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
7 年前
Remy
aa7b7925
Remove VS files
7 年前
Felipe Lira
ec6f0e8f
Fixed GLES 2.0 shader compiler error in Integration Test suite.
7 年前
sebastienlagarde
5fd64011
Prepare NormalBuffer support in forward
7 年前
GitHub
49de6602
Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Felipe Lira
7a610fcd
Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
7 年前
GitHub
422525b7
Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
7 年前
sebastienlagarde
c299552b
HDRP: Fix hdrp version trouble (now return current version when no version exist)
7 年前
Felipe Lira
2a043f5d
Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
7 年前
GitHub
b038ab72
Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
7 年前
Felipe Lira
743ee820
Fixed non matching profiler sample
7 年前
GitHub
1ea2f496
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
7 年前
Tim Cooper
5ecafbed
Update manifests with explicit references.
7 年前