12 次代码提交 (d6616003-b0b8-43a0-b432-4fe8895020ea)

作者 SHA1 备注 提交日期
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Matt Dean 5bed2efc Menu Reorg: Input 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Matt Dean 31068f89 More PR fixes 7 年前
Matt Dean f3353a02 Input Part 2 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 6 年前