Robert Srinivasiah
4a125ead
MSAA works with clustered light list generation
Changed clustered kernel string generation
LightLoop settings disables FPTL with MSAA
Disable SSS HTILE allocation if SSS is diabled (fails with MSAA)
I want to make the config more dynamic, then...I can start re-adding passes!
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Jens Holm
358c118c
Change floating window serialization to track offset to closest corner rather than just position
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Jens Holm
e3f843c0
Make WindowDraggable use WindowDockingLayout internally to track closest corner
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
Jens Holm
a4c6f50d
Add functions in WindowDockingLayout to compute relative corner offset and get back layout relative to parent layout
7 年前
GitHub
df1a52fd
Merge pull request #187 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Jens Holm
c35229be
Add class for holding window docking layout
7 年前
GitHub
a3c9f868
Merge pull request #186 from Unity-Technologies/fix-nodes-are-still-filled-after-edge-deletion
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
GitHub
653eb828
Merge pull request #185 from Unity-Technologies/inspector-window
Make resize handles remain within bounds of parent element
7 年前
Jens Holm
66a70b8f
Merge branch 'master' into inspector-window and resolve conflicts
7 年前
Jens Holm
42cd9d1b
Make resize handels properly stay handle parent layout bounds ( fixes #183 )
7 年前
Matt Dean
5863364b
Fixes for PR
7 年前
Martin Thorzen
f2b52952
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
01fb5620
Fixes for PR
7 年前
Peter Bay Bastian
03e99ce6
Remove debug messages
7 年前
GitHub
317f1cac
Merge pull request #182 from Unity-Technologies/fix-master-preview-switch-prop-node
[FIX] fixes #176 When validating the graph we check if the outputslot…
7 年前
Matt Dean
93aa1de8
Refactor Dielectric Specular node for UI changes
7 年前
Peter Bay Bastian
abe82146
Added support for drag and dropping properties to the graph
7 年前
GitHub
da883fa2
Merge pull request #181 from Unity-Technologies/fix-master-preview-after-undo
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
Peter Bay Bastian
0534342e
Added support for reordering properties in blackboard
7 年前
GitHub
1a06a11e
Merge pull request #179 from Unity-Technologies/fix-preview-after-color-space-switch
[FIX] fixes #123 Added a m_colorSpace variable to remember what the u…
7 年前
Peter Bay Bastian
4cfaf738
Add serialization for blackboard layout
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
Matt Dean
a20b14d1
Update Transform node to latest SRP library
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Matt Dean
28672efd
Add a frac to Tiled Screen Position
Because it looks like it doesnt work and I keep forgetting that it actually does...
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
Martin Thorzen
a4d567f1
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Martin Thorzen
878e4c49
[FIX] fixes #176 When validating the graph we check if the outputslot and the input slot are compatible. If not, then we do not create the edge.
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前