5433 次代码提交 (d101e8ec-80f8-466b-936c-e22fa10d8583)

作者 SHA1 备注 提交日期
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 6 年前
Felipe Lira b33ad0e5 Merged master. 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 6 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 6 年前
Felipe Lira 26d6db0d Fixed null reference exception. 6 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 6 年前
Evgenii Golubev 845590bb Ignore Sublime Text files 6 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
GitHub cfcbb6e4 Merge pull request #1063 from Unity-Technologies/half-fixes 6 年前
GitHub 9d72d513 Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format 6 年前
Felipe Lira 95a4c008 Fixed unsuported R8 texture format in GLES2. 6 年前
sebastienlagarde a4326814 Fix issue with resizing in player 6 年前
GitHub 736e0ff8 Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered 6 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 6 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 6 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 6 年前
Felipe Lira eb002cd5 Fixed unmatched command buffer profiler block. 6 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 6 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 6 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 6 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 6 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 6 年前
Matt Dean 589cb99a Add changes from previous branch 6 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 6 年前