4504 次代码提交 (cf3f599b-b06d-4b97-815d-d801b9719ca5)

作者 SHA1 备注 提交日期
Peter Bay Bastian 1770fee9 Duplication support for graph nodes 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Peter Bay Bastian ce272542 Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
Peter Bay Bastian d99fa8d2 Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled. 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian ff7ce7e4 Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s. 8 年前
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Peter Bay Bastian 4d814c36 Fixed a bug causing null reference errors if no graph asset was selected 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Peter Bay Bastian fc03abf6 Fixed a bug causing frequent, unneeded serialization of the entire graph in the graph inspector 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Peter Bay Bastian adc4b060 Added graph inspectors for sub and remap graphs 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Peter Bay Bastian 2eace1c5 Extracted abstract base class from MaterialGraphInspector 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Peter Bay Bastian 663e90f3 If no node is pinned in graph inspector, display message rather than hiding the preview completely 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
Peter Bay Bastian e73c926b Disable ReSharper warning about delegate subtraction as it is not valid for our use case 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
joce 0e9bf43e Add .editorconfig: spaces everywhere but NewUI 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
GitHub 0ef45c8c Merge pull request #5 from stramit/issues-fix 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
joce e895baa6 Make added nodes appear under mouse cursor 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
joce 184e9204 Fix weird bar under title bar 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joce 72ac3b4c Fix RectangleSelect + node selection highlight 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
joce 4aa813fd Update to new GraphView 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前