7462 次代码提交 (cef782d1-7219-4347-a723-f70f8a1d6999)

作者 SHA1 备注 提交日期
RSlysz 0066baad Add same editor refactor to PlanarReflectionProbe 6 年前
RSlysz 75331918 Grouping advanced properties toggle inside the same header 6 年前
RSlysz 29adc88e Remove multiple gizmo display (used for test) 6 年前
RSlysz dd9e9bb2 Fix new gismo usage 6 年前
RSlysz 62bbd31e Remove Legacy Unity changed visibility dependence for new gizmo 6 年前
RSlysz a28801d0 Add monochrome support for new gizmo 6 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 6 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 6 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 6 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde da6a9d7c Update comment 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 2fbe47e2 Remove undesired file 6 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
Tim Cooper fec2db98 Update reference images. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
Tim Cooper 5af2e1ce Fix up large files 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 6 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 6 年前
Antti Tapaninen a06f1055 update release notes 6 年前
Felipe Lira a712bd10 updated release notes 6 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 6 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
Antoine Lelievre 31628624 Updated changelog 6 年前
Antti Tapaninen 11ad0670 fix mojoshader preprocessor issue 6 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 6 年前
Felipe Lira 875f9b2c updated lw release notes formatting. 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 6 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前