Paul Melamed
|
c4761310
|
color map and normal maps working for decals
|
7 年前 |
Paul Melamed
|
d9d7b2cb
|
refactor to address all comments by Sebastien in slack conversation.
|
7 年前 |
Paul Melamed
|
3b75ece2
|
temp fixed include issues for some .compute shaders
added metal, smoothness to decals
|
7 年前 |
Paul Melamed
|
2df92783
|
changed input textures layout for decals
|
7 年前 |
Paul Melamed
|
097ea5b1
|
height is being written to dbuffer
|
7 年前 |
Paul Melamed
|
afb8df01
|
Cleanup PR, add decal HTile mask defines
|
7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
|
7 年前 |
Paul Melamed
|
ffd9f57f
|
intermediate commit, decals pass info to gpu light culling
|
7 年前 |
Paul Melamed
|
8668ed75
|
decals working on transparency
|
7 年前 |
sebastienlagarde
|
9801577c
|
Change code generation to allow multiple debug case for the same field. allow debug view normal
|
7 年前 |
Paul Melamed
|
75b17fab
|
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
|
7 年前 |
sebastienlagarde
|
76abe74c
|
Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
|
7 年前 |
Julien Ignace
|
51790cf9
|
(WIP) Added debug exposure to material debug views.
|
7 年前 |
Paul Melamed
|
ff3bd5a3
|
using new texture atlas to store decal textures
|
7 年前 |
sebastienlagarde
|
fbf1ccab
|
Remove indirect GTAO debug mode
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Sebastien Lagarde
|
ba6fd164
|
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
|
7 年前 |
Sebastien Lagarde
|
d69fdafe
|
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
6 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
6 年前 |
Paul Melamed
|
8e6c1409
|
per channel decals work for meshes and transparency
|
6 年前 |
Paul Melamed
|
43a67dcc
|
ran include generator
|
6 年前 |
sebastienlagarde
|
1555fbce
|
HDRP: More renaming for camera relative rendering (rename lightDefinition)
|
6 年前 |
sebastienlagarde
|
f222f97c
|
Rename DBuffer -> Decals + Add decal multicompile option
- Rename DBuffer -> Decals
- Add multicompile for no decals at all (for support decals)
- TODO: Shader stripping
|
6 年前 |
Sebastien Lagarde
|
413dd3f2
|
Update shaderVariableDecal (fix issue with decal and batcher)
|
6 年前 |