sebastienlagarde
|
6c8462a0
|
Refactor all the code of colorpicking to make a more general version
|
7 年前 |
sebastienlagarde
|
3bf6049c
|
HDRenderPipeline: push small improvement to color Picker debug mode
|
7 年前 |
sebastienlagarde
|
64b952d8
|
Add sRGB support for color picker debug
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
Julien Ignace
|
39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
|
7 年前 |
Julien Ignace
|
fa58b33b
|
Fixed some of the remaining problematic full screen passes (shadow and debug)
|
7 年前 |
sebastienlagarde
|
003ed8ce
|
Add pipeline subshader tags for HD
|
7 年前 |
sebastienlagarde
|
9630d754
|
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
|
7 年前 |
Julien Ignace
|
36fb4e21
|
Added debug exposure parameter to several debug modes.
|
7 年前 |
Evgenii Golubev
|
2202a083
|
Remove UnityPerCamera, introduce UnityPerView
|
7 年前 |
Evgenii Golubev
|
8d663ac4
|
Merge upstream/master
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
Antoine Lelievre
|
c19674c0
|
Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
|
7 年前 |
Antoine Lelievre
|
9bdeb7cf
|
Moved and renamed InverseLerp to RangeRemap in Common.hlsl
|
7 年前 |
Antoine Lelievre
|
b3d835fa
|
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
|
7 年前 |
Antoine Lelievre
|
7aa394fc
|
Finished simple compression algorithm
|
7 年前 |
Antoine Lelievre
|
7c21615a
|
Added Luminance meter
|
6 年前 |