sebastienlagarde
|
a47f097f
|
Add switch build player support
|
7 年前 |
GitHub
|
b89283a5
|
Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
sebastienlagarde
|
dd45564c
|
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
GitHub
|
443e7841
|
Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
c950ed49
|
Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
|
7 年前 |
Remy
|
9c533966
|
UTF Tests Fix
|
7 年前 |
GitHub
|
df846344
|
Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
|
7 年前 |
GitHub
|
bdbe5bc4
|
Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
|
7 年前 |
Stephane Laroche
|
e0d326d4
|
Add coat and anisotropy UI.
|
7 年前 |
sebastienlagarde
|
d81990c2
|
Update UTF submodule (was remove by a previous PR)
|
7 年前 |
Stephane Laroche
|
10f8090a
|
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
|
7 年前 |
sebastienlagarde
|
74166e70
|
Update postprocess version
|
7 年前 |
Jean-François F Fortin
|
5777e7c0
|
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
f8e74a10
|
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
|
7 年前 |
sebastienlagarde
|
f5c6eec7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
|
7 年前 |
GitHub
|
4913285a
|
Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
|
7 年前 |
sebastienlagarde
|
f0baa14d
|
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
|
7 年前 |
Antti Tapaninen
|
05bc2fef
|
update gitsubmodule revisions
|
7 年前 |
GitHub
|
1cd7186d
|
Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
|
7 年前 |
sebastienlagarde
|
44ad647c
|
Add support for triplanar + handle local/world space
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
sebastienlagarde
|
0ddaf44e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
Thomas
|
9d376773
|
Typo fix
|
7 年前 |
GitHub
|
4431a85e
|
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
|
7 年前 |
Thomas
|
19caf308
|
Fixed HDR ColorParameter
|
7 年前 |
sebastienlagarde
|
1aab1b89
|
LW: Keep master compiling with 2018.1
|
7 年前 |
Felipe Lira
|
998892b5
|
Converted ShadowPass to the new ScriptableRenderPass
|
7 年前 |
Thomas
|
e06c7278
|
Added support for instantiated volume profiles in the inspector
|
7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
|
7 年前 |
Felipe Lira
|
05b422c1
|
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
Evgenii Golubev
|
f1877508
|
Update GetRenderTargetAutoName() to support volume textures
|
7 年前 |
Frédéric Vauchelles
|
68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
|
7 年前 |
Thomas
|
73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
|
7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
|
7 年前 |
Evgenii Golubev
|
32c0fc42
|
Port integral and density buffers to the RTHandle system
|
7 年前 |
GitHub
|
149931ff
|
Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
d426889d
|
Added shader stripping settings for the pipeline.
|
7 年前 |
Aleksandr Kirillov
|
1f4e5415
|
Added explicit load and store actions to all SetRenderTarget commands.
|
7 年前 |
Frédéric Vauchelles
|
902a250a
|
Removed duplicated code
|
7 年前 |
Evgenii Golubev
|
abc8a329
|
Add a comment
|
7 年前 |
Peter Bay Bastian
|
25ec0ece
|
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
|
7 年前 |
Frédéric Vauchelles
|
1616254e
|
Fix PS4 shader compile issue
|
7 年前 |
Evgenii Golubev
|
4647677c
|
Improve the quality of normal encoding
|
7 年前 |
GitHub
|
231beaa3
|
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
|
7 年前 |
Frédéric Vauchelles
|
6a14305e
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Evgenii Golubev
|
0be42a4f
|
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
|
7 年前 |
GitHub
|
e782fc6d
|
Update the HDRP changelog
|
7 年前 |
sebastienlagarde
|
b1e7249e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
3845c0cb
|
Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates
Manager for the density volumes
|
7 年前 |