5518 次代码提交 (cac44820-6939-4397-80c6-6b41cf1a5cbd)

作者 SHA1 备注 提交日期
GitHub 52091cce Merge pull request #1022 from Unity-Technologies/update-shadergraph 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
sebastienlagarde c7dc67eb Make sure passes that require UV2 and UV3 actually have access to them 6 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 6 年前
sebastienlagarde 5ca9a48a Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 6 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 6 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 6 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 6 年前
sebastienlagarde 00c5c204 Fix wrong pragma 6 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 6 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 6 年前
Evgenii Golubev 422e0f93 Optimize 6 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 6 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 6 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 6 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 6 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 6 年前
Evgenii Golubev 46f87a0c Rename 6 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 6 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 6 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 6 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 6 年前
Matt Dean 589cb99a Add changes from previous branch 6 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 6 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 6 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 6 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 6 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 6 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 6 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 6 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 6 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 6 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 6 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 6 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 6 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 6 年前