Arnaud Carré arnaud@unity3d.com
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ca6b7f62
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Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
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8 年前 |
Arnaud Carre
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e0c0338a
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update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
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8 年前 |
Arnaud Carre
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bfff24ea
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fix some scenes (too many point lights for 4096*4096 lightmap)
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8 年前 |
Arnaud Carre
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2cdff1ec
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Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
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8 年前 |
Arnaud Carre
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ba4e7090
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added new scene to test reflection probes
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8 年前 |
Arnaud Carre
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a47440e8
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added new scene to test Probe Proxy Volumes
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8 年前 |
Arnaud Carre
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7500d3c2
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add a new scene for fast batch, using light probes only
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8 年前 |
Arnaud Carre
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c6cc77c0
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added bench scene with many objects using lightmaps & light probes
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8 年前 |
Arnaud Carre
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05fd006e
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HDTest scene for fast batch rendering
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8 年前 |
Arnaud Carre
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cd5ffc43
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SRP merge fix
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8 年前 |
Arnaud Carre
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66610d8f
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Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
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8 年前 |
Arnaud Carre
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0e9c9040
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add a new shader using 8 textures layers
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8 年前 |
Arnaud Carre
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27f56cfc
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adding layers to inc number of object for test scene
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8 年前 |
Arnaud Carre
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04331827
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cleanup
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8 年前 |
Arnaud Carre
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70fade03
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adding random texture to each object of the test scene
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8 年前 |
Arnaud Carre
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f800dd4e
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added multiple geometries to new batchrenderer scene
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8 年前 |
Arnaud Carré arnaud@unity3d.com
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bb47b0ed
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change the material color to new persistent uniform buffer
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8 年前 |
Arnaud Carré arnaud@unity3d.com
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2913ae51
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now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
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8 年前 |
Arnaud Carre
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34440083
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simplify vertex shader a bit
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8 年前 |
Arnaud Carre
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a98e1734
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simplify shader to hell and ability to have one material per scene or per object
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8 年前 |
Arnaud Carre
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e81123d0
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added scene populated to a large grid of capsules
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8 年前 |
arnaudcarre
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d4b4b0be
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dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
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8 年前 |