mmikk
|
c8549891
|
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
|
8 年前 |
mmikk
|
27ed7249
|
throwing in fptl project
it's a render pipeline in the making
|
9 年前 |
Tim Cooper
|
a00cc631
|
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
|
9 年前 |
Tim Cooper
|
8acbd944
|
[Material Graph]Tidy up test running / folder layout
|
9 年前 |
Tim Cooper
|
1e9597d2
|
[Material Graph]Remove non needed file.
|
9 年前 |
Tim Cooper
|
b010b419
|
[MaterialGraph]project files should not be here
|
9 年前 |
Tim Cooper
|
7cf4d1f0
|
[Material Graph]More tests + tidy custom serialization.
|
9 年前 |
Tim Cooper
|
addd6c34
|
[Material Graph]Write tests / fix issues as encountered
|
9 年前 |
Tim Cooper
|
d9619701
|
[material graph] Tidy up API for slot management (make generic).
|
9 年前 |
Tim Cooper
|
0dd596bf
|
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
|
9 年前 |
Tim Cooper
|
51558db2
|
[Material graph]hax to serialize texture reference :/
|
9 年前 |
Tim Cooper
|
25971c00
|
[material Graph] Fix non detected renames and add subgraph nodes.
|
9 年前 |
Joachim Ante
|
e552280d
|
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
|
9 年前 |
Joachim Ante
|
8c526b38
|
line endings and remove unused code
|
9 年前 |
Joachim Ante
|
7f741951
|
Initial ScriptableRenderLoop
|
9 年前 |
guanghui.zhang@unity3d.com
|
0497ef04
|
Root dir
|
9 年前 |