Felipe Lira
9f7c7922
Added custom shader material to set correctly shader keywords for LRRenderPipeline.
8 年前
Felipe Lira
00dbd214
Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture.
8 年前
Felipe Lira
870e00ba
Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
8 年前
Felipe Lira
fba67c86
Name refactors and conversion from tabs to spaces.
8 年前
Felipe Lira
37ce1cf7
Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy.
8 年前
Felipe Lira
85eec1f1
Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders.
8 年前
Felipe Lira
8753342a
Implemented AssignNewShader callback to update shader keyword upon material upgrade.
8 年前
Felipe Lira
2c8a0775
Added Render queue support to lowend shader inspector.
8 年前
Felipe Lira
6b76e6ce
Added emission self-illumin upgrader to low end mobile pipeline.
8 年前
Felipe Lira
06640421
Fixed upgrade issues regarding shininess values being zero.
8 年前
Felipe Lira
15fae8de
Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly.
8 年前
Felipe Lira
6c22422b
Changes to lowend upgraders after material upgrader callback.
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Felipe Lira
c063a880
Reduced amount of shader variants by optimizing away a few keywords.
8 年前
Felipe Lira
ddbc0256
Added support to reflection probes.
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
Felipe Lira
1f302ce7
Name refactor on ShaderGUIs
7 年前
Felipe Lira
0c75b7cd
Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors.
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
Felipe Lira
c62e8861
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
Felipe Lira
fa504521
Runned auto format tool.
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Felipe Lira
ca3977fa
Fixed glossiness keyword/alpha issue.
7 年前
Felipe Lira
ec57c2a7
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
7 年前
Felipe Lira
5d3094de
Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
7 年前
GitHub
8f2d2fc8
Lw/receive shadows prop ( #1830 )
* Added support to receive shadows prop in standard PBS and Simple Lighting shaders.
* Updated test scene
* updated release notes
* addressed PR comment.
* updated test images for test 020.
* merged test scene 020
6 年前