Paul Melamed
650a7ab4
debugging projecting a decal onto geometry
7 年前
Paul Melamed
c4761310
color map and normal maps working for decals
7 年前
Paul Melamed
d9d7b2cb
refactor to address all comments by Sebastien in slack conversation.
7 年前
Paul Melamed
dd2f4c60
Decals work with master and trunk
7 年前
Paul Melamed
3b75ece2
temp fixed include issues for some .compute shaders
added metal, smoothness to decals
7 年前
Paul Melamed
2df92783
changed input textures layout for decals
7 年前
Paul Melamed
e2add901
intermediate commit for decal height map
7 年前
Paul Melamed
097ea5b1
height is being written to dbuffer
7 年前
Paul Melamed
57775e99
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
Paul Melamed
e5b34b08
passing normalToWorld in material block properties
7 年前
Paul Melamed
6aaa2cd7
using HTile mask to determine what decal properties affect drawable geometry
7 年前
Paul Melamed
afca789b
intermediate commit, decal global properties and draw/fade distance
7 年前
Paul Melamed
cf795cc1
intermediate commit, switching to another branch
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
Paul Melamed
f2019f6b
Bind decal HTile as a texture
7 年前
Paul Melamed
382f92e6
Some refactoring and cleanup of how decal draw data gets prepared
7 年前
Paul Melamed
67ffc876
PR cleanup
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
Paul Melamed
ff3bd5a3
using new texture atlas to store decal textures
7 年前
Paul Melamed
c2c2c9b4
calculate decal texture lod outside of the loop
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Paul Melamed
e000418f
Intermediate work
6 年前
Paul Melamed
de7b8a99
mesh decals work with some per channel masks
6 年前
Paul Melamed
c6fc1808
Added per channel blend selection mode for decals to render pipe asset
6 年前
Paul Melamed
30ddbe57
renamed and added the pragma multi_compile for decals to Lit shaders
6 年前
Paul Melamed
1fc5aacc
adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
6 年前
Julien Ignace
be5922ef
Refactor of constant buffers in HDRP
- Merged PerFrame/PerView into UnityGlobal
- Merged most sub systems constant buffers into UnityGlobal (decal, subsurface, lighting, ...)
- Moved AtmosphericScattering into the Lighting folder.
6 年前
GitHub
56f9ddaa
Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto
Refactoring of HDRP constant buffers
6 年前
sebastienlagarde
b1ac2b19
Fix warning in decal shader - truncation vector
6 年前
Sebastien Lagarde
09ca5ea6
Rename EnableDBuffer to EnableDecals + Fix issue with MAOS
6 年前
Sebastien Lagarde
413dd3f2
Update shaderVariableDecal (fix issue with decal and batcher)
6 年前
Sebastien Lagarde
6f506090
HDRP: Decal - Add a comment
6 年前
Sebastien Lagarde
fbcdb866
Add DECAL_OFF for decal to remove more variant + rename
6 年前