Andre McGrail
2dbd4aa3
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
8 年前
Andre McGrail
c127b19f
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
8 年前
Andre McGrail
172b7d9c
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
8 年前
Andre McGrail
8e7cca56
Remap Resurrected again
Cubemap uses WorldViewReflection if no UVs plugged in
8 年前
Andre McGrail
e5548745
Fixed Cube map preview
8 年前
Matt Dean
5bed2efc
Menu Reorg: Input
8 年前
Andre McGrail
bc8714b2
Added nodes:
-ReflectionProbe (samples local reflection probe and has exposed LOD, needs blending and box projection added)
-LightProbe (samples the light probes SH)
Testings scenes and cleanup
8 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
f6fa3513
Starting to extract properties.
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前