7 次代码提交 (c4d1ae02-040f-460e-b9df-590ffa8f2062)

作者 SHA1 备注 提交日期
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前