25 次代码提交 (c3edb9c7-43e4-4ac6-a03a-cf28adf463a0)

作者 SHA1 备注 提交日期
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 1b049752 [Material Graph] Rename and reorganise the repository. 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Florent Guinier 7ae13517 SwizzleNode now working 8 年前
Eduardo Chaves 91c14c31 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean 6a3937c7 Swizzle Node 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Peter Bay Bastian 914403a2 Temp fix for various nodes 7 年前
Peter Bay Bastian 929cf786 Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
Peter Bay Bastian ce482316 Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode 7 年前
Peter Bay Bastian 0055dc00 Rename LegacyAttribute to FormerNameAttribute 7 年前
Peter Bay Bastian 35350e91 Remove function from Swizzle node, makes more sense to just write inline 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean e11fa9b7 Add missing node fixes 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前