Tim Cooper
2630ebd1
[Material Graph]Material graph does not need reference to owner + more tests.
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
a2d8ad62
Add drawing of custom node preview
Delegate drawing to a custom drawer class that is looked up via
attribute, it will search for most specific drawer first, then walk up
the inheritence chain.
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
Tim Cooper
8acbd944
[Material Graph]Tidy up test running / folder layout
9 年前
Tim Cooper
553fedbf
[Format]Run code formatting
9 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Tim Cooper
f17d4796
[Material Graph] Fix tests.
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
8 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Peter Bay Bastian
e3aaf843
Squash `SerializableNode` into `AbstractMaterialNode`
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
Peter Bay Bastian
11c1b9be
Fix all Shader Graph tests (including integration graphs)
7 年前