Evgenii Golubev
68bbdef4
Set the default anisotropy direction along the tangent
8 年前
Sebastien Lagarde
b945ef44
HDRenderLoop: Add velocity buffer support (C# side)
8 年前
Julien Ignace
b27e925d
Fixed compilation errors for no-define version of the LayeredLit shader.
8 年前
runes
4a7deee5
Support for compute shader evaluation of lights (single pass only so far)
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
sebastienlagarde
fc554180
HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
8 年前
Julien Ignace
b43fec12
Fixed global illumination setup and shader.
8 年前
vlad-andreev
95cf033e
turned UsingFptl() into an accessor
8 年前
vlad-andreev
4a922123
use Graphics.ConvertTexture() in TextureCache
8 年前
Sebastien Lagarde
35b919ab
HDRenderLoop: Minor addition for emissive
8 年前
mmikk
32eade55
re-arranged to prep for async compute and minor clean up
re-arranged to prep for async compute and minor clean up
8 年前
Sebastien Lagarde
488f2a32
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
c669ef0e
HDRenderLoop: Missing files...
8 年前
Aras Pranckevicius
bbf7731a
API change: VisibleLight has spotAngle now
8 年前
Sebastien Lagarde
84c14eca
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
8 年前
Aras Pranckevicius
96043e96
API change: rename inputCullingOptions -> inputFilter
8 年前
Sebastien Lagarde
e7a1bb1b
HDRenderLoop: Update to new texture abstraction everywhere
8 年前
Sebastien Lagarde
f1a08280
HDRenderLoop: Add more lightmap suport (need testing)
8 年前
Aras Pranckevicius
2f770b28
Update after API rename
8 年前
Aras Pranckevicius
d49289a8
Use PBS Standard BRDF in the example shader
8 年前
Aras Pranckevicius
497e5eec
Update comments
8 年前
Aras Pranckevicius
e11b4be1
Add BasicRenderLoopTutorial
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
Peter Bay Bastian
1ded56e2
Added active state for title bar buttons a la the CSS pseudo class
8 年前
Peter Bay Bastian
7ef50ef7
Replaced accidental tabs with spaces
8 年前
Peter Bay Bastian
be11b1e0
"Show in project"-button now works
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前