17 次代码提交 (bfb2bedd-0a6b-417d-b4c7-5ab5e924bfa4)

作者 SHA1 备注 提交日期
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Eduardo Chaves 91c14c31 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean eeaa57f9 Menu Reorg: Channel & Procedural 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean 134e68b6 Fix Normal nodes 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前