2158 次代码提交 (beb12b20-b6d1-4ae9-8c0a-80e44057feab)

作者 SHA1 备注 提交日期
sebastienlagarde 38888e9e remove comment 8 年前
Evgenii Golubev 8091bf54 Refactor EvaluateTransmission() to share more code 8 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 8 年前
Evgenii Golubev 291342ad Add a reference implementation of transmission for rectangular area lights 8 年前
GitHub 26b677d6 Merge pull request #369 from EvgeniiG/master 8 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 8 年前
Evgenii Golubev 49f52c6c Factor out EvaluateTransmission() & premultiply 8 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 8 年前
GitHub 2e04dfe0 Merge pull request #367 from EvgeniiG/master 8 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 8 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 8 年前
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 8 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 8 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 8 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 8 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 8 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 8 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 8 年前
Robert Srinivasiah 2f73a249 Fixed typos in BasicRenderPipeline 8 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 8 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 8 年前
Filip Iliescu 15851ae5 remove unused files 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Filip Iliescu bb97cb99 some comments 8 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 8 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 8 年前
Peter Bay Bastian b057a909 Clean-up MaterialNodeView a bit 8 年前
Peter Bay Bastian 693b0aa5 Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now. 8 年前
Peter Bay Bastian 315fa5db Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c 8 年前
Peter Bay Bastian 1513eb00 Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder 8 年前
Peter Bay Bastian 45e02be9 Rename *Drawer to *View 8 年前
Peter Bay Bastian 47925068 #35 Unify {Graph,Material}NodePresenter 8 年前
Peter Bay Bastian 11134a7d Remove old inspector 8 年前
Peter Bay Bastian 485654b6 #31 Graph inspector now lives inside graph editor window (also, it works again!) 8 年前
Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 8 年前
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 8 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 8 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 8 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 8 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 8 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 8 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 8 年前
Peter Bay Bastian 8fd68583 Preview is now actually hidden when inactive or hidden 8 年前
Tim Cooper b1e5c75f Update shader generation tests. 8 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 8 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 8 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 8 年前