GitHub
|
789af10a
|
Merge pull request #89 from Unity-Technologies/Add-tesselation
Add tesselation
|
8 年前 |
sebastienlagarde
|
3566a95a
|
HDRenderPipeline: Upgrade after Julien change
|
8 年前 |
sebastienlagarde
|
ae5b9db5
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
Evgenii Golubev
|
f361a6b3
|
Adjust the way the importance sampling bias is calculated
|
8 年前 |
Evgenii Golubev
|
5e512acb
|
Improve the formulation of the dominant specular dir
|
8 年前 |
Evgenii Golubev
|
d04e32fb
|
Vary the importance sampling bias with roughness
|
8 年前 |
Julien Ignace
|
339762d5
|
Updated LayeredLit test scene with latest changes.
|
8 年前 |
GitHub
|
1bdb150d
|
Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
|
8 年前 |
Evgenii Golubev
|
a55223d2
|
Implement an improved version of GetSpecularDominantDir()
|
8 年前 |
Julien Ignace
|
a083a47e
|
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
|
8 年前 |
Evgenii Golubev
|
be1f01e1
|
Move 'iblMipLevel' to PreLightData
|
8 年前 |
joce
|
4702ac61
|
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
2a1b5b99
|
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
c5baafe7
|
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
7ab5cea2
|
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
cfc167d9
|
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
134a3007
|
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
3e485a48
|
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
574bc97d
|
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
af7694ae
|
GraphView update
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
66dac0cd
|
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
joce
|
64bf0c23
|
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
sebastienlagarde
|
120fb435
|
HDRenderPipeline: First draft of tesselation, working for base layer only
need a big refactor, will change all code for performance but it is to
allow artists to work.
|
8 年前 |
sebastienlagarde
|
a6377673
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
sebastienlagarde
|
14785f65
|
HDRenderPipeline: commit unworking code
|
8 年前 |
sebastienlagarde
|
4e4aa246
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
sebastienlagarde
|
b60bd965
|
HDRenderPipeline: Fix various issue with tesselatoin + depth offset
|
8 年前 |
sebastienlagarde
|
1f56f50b
|
HDRenderPipeline: Working version of fixed tesselation
|
8 年前 |
GitHub
|
82cd8f40
|
Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor
Branch layered additive vertexcolor
|
8 年前 |
Evgenii Golubev
|
440e138a
|
Improve comments
|
8 年前 |
sebastienlagarde
|
8143ee71
|
HDRenderPipeline: make the shader compile
|
8 年前 |
Julien Ignace
|
bdb225d7
|
Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied)
|
8 年前 |
GitHub
|
48ba5b97
|
Merge pull request #87 from Unity-Technologies/change-heightmap-scale
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
|
8 年前 |
Evgenii Golubev
|
d5a0ffa8
|
Fix typos
|
8 年前 |
sebastienlagarde
|
589fe428
|
HDRenderPipeline: More work on tesselation
|
8 年前 |
Julien Ignace
|
0d4ab3d2
|
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
|
8 年前 |
Evgenii Golubev
|
49f1ca22
|
Implement the correct approximated version of mipmapLevelToPerceptualRoughness()
|
8 年前 |
sebastienlagarde
|
dbf04c5b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
GitHub
|
b2c7555b
|
Merge pull request #82 from EvgeniiG/master
Improve consistency
|
8 年前 |
Evgenii Golubev
|
1272e08c
|
Move orthonormalization into GetSurfaceAndBuiltinData()
|
8 年前 |
GitHub
|
5f068671
|
Merge pull request #84 from Unity-Technologies/Fix-baked-lightmap-rgbm
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
|
8 年前 |
Evgenii Golubev
|
96c60309
|
Orthonormalize TBN
|
8 年前 |
GitHub
|
ce84e650
|
Merge pull request #86 from Unity-Technologies/fix-shader-warning
Fixed some shader warnings.
|
8 年前 |
Evgenii Golubev
|
a17c38b0
|
Remove a comment
|
8 年前 |
Julien Ignace
|
dd7221d4
|
Fixed some shader warnings.
|
8 年前 |
GitHub
|
0b99de23
|
Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
|
8 年前 |
Evgenii Golubev
|
dbb2420b
|
Add more Fibonacci numbers
|
8 年前 |
Julien Ignace
|
d74017b4
|
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
|
8 年前 |
Evgenii Golubev
|
58c24700
|
Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS
|
8 年前 |
Julien Ignace
|
aa1bffc3
|
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
|
8 年前 |