mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
9 年前
vlad-andreev
54dac420
fptl: cookie texture settings and conversion, RGBA cookies
8 年前
vlad-andreev
2ef69948
fptl: fixed point light cookie transform
8 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
vlad-andreev
269c29f8
fixed script compile errors in the standalone build
8 年前
vlad-andreev
ce024e75
fixed missing final pass shader in the fptl renderloop asset
8 年前
mmikk
730f8f5e
make all kernels available and slot in clustered shader
make all kernels available and slot in clustered shader to fptl assets
8 年前
vlad-andreev
ef44a1f3
[fptl] first pass at code cleanup and coding conventions compliance
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
mmikk
6761d9b5
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
8 年前
vlad-andreev
88b6b90d
fix missing shader in fptl renderloop asset
8 年前
runes
4a7deee5
Support for compute shader evaluation of lights (single pass only so far)
8 年前
mmikk
19b1da78
revert duplicates and globals declarations
revert duplicates and globals declarations
8 年前
mmikk
3a6077b7
apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
Filip Iliescu
7344b48c
update project settings for iOS and metal
8 年前
Antti Tapaninen
7dfbc222
fix fptl spotCookieSize/pointCookieSize
8 年前
vlad-andreev
8f499afb
light/probe lists reference implementation
7 年前