5606 次代码提交 (b817a5cd-e2a3-4694-b555-bf460aaa5694)

作者 SHA1 备注 提交日期
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 7 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 7 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Evgenii Golubev d1979a90 Update the reference 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 7 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 7 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 7 年前
Matt Dean eda467e3 Remove ref keywords 7 年前
Matt Dean dcfde51b Improve gradient sample code 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Martin Thorzen b817a5cd Removed unneccessary styling 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Martin Thorzen ed104fa3 Added titleButtonContainer for buttons. 7 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 7 年前
Martin Thorzen 1dfe50bd Removed the control attributes 7 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 7 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 7 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 7 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 7 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 7 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 7 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 7 年前