Filip Iliescu
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f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
7 年前 |
Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
|
7 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
|
f7e8412b
|
renderpass API mostly working although forward is inverted in Z for some reason
|
7 年前 |
Filip Iliescu
|
3d513860
|
WIP: renderpass refactor to enable both scene view and depth reads
|
7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
|
6ef0b7ab
|
merge in Mortens changes from master
|
7 年前 |
Filip Iliescu
|
41b0ab25
|
post merge: update shadow code
|
7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
|
7 年前 |
Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
|
7 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
|
7 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
|
7 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
|
7 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
|
7 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
|
7 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
|
7 年前 |
Filip Iliescu
|
74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
|
7 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
7 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
|
7 年前 |
Filip Iliescu
|
7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
|
7 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
7 年前 |
Filip Iliescu
|
555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
7 年前 |
Filip Iliescu
|
43450c47
|
fix black texture editor bug in pano TextureCache
|
7 年前 |
Filip Iliescu
|
fc60ffad
|
add touch script for scene control on iOS and set non legacy mode as default
|
7 年前 |
Filip Iliescu
|
4d5f4b18
|
comprehensive demo of all tests
|
7 年前 |
Filip Iliescu
|
57b33e99
|
increase number of MAX lights to 100 for demo and remove unused shadow constants
|
7 年前 |
Filip Iliescu
|
4ff73d09
|
update texture settings and tests to match
|
7 年前 |
Filip Iliescu
|
495e902b
|
add controls for test script to toggle settings
|
7 年前 |
Filip Iliescu
|
f6c63f2c
|
enable windows editor
|
7 年前 |
Filip Iliescu
|
7b6589ed
|
cleanup commented code and unused variables and rename renderloop more appropriatly
|
7 年前 |
Peter Bay Bastian
|
d470f1f1
|
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
|
7 年前 |
Peter Bay Bastian
|
f589fb80
|
Preview rendering works again for non-time-dependent nodes
|
7 年前 |
Peter Bay Bastian
|
72c6ad7a
|
Push NodeDrawer members down into MaterialNodeDrawer
|
7 年前 |
Peter Bay Bastian
|
dfe9bbae
|
Enable pixel caching for nodes (should yield better performance)
|
7 年前 |
Peter Bay Bastian
|
8fd68583
|
Preview is now actually hidden when inactive or hidden
|
7 年前 |
Tim Cooper
|
b1e5c75f
|
Update shader generation tests.
|
7 年前 |
Tim Cooper
|
e3f06249
|
Shader name is now the name of the file.
|
7 年前 |
Tim Cooper
|
8f5cab45
|
[fixes]Fix broken unit tests.
|
7 年前 |
GitHub
|
ea281f24
|
Merge pull request #41 from stramit/crash-fixes
Crash fixes
|
7 年前 |
Yuanxing Cai
|
a1e42ea7
|
Fixed the shortcut problem in a proper way.
|
7 年前 |
Yuanxing Cai
|
f0b691e4
|
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
|
7 年前 |
GitHub
|
34657a4b
|
Update Unity branch in README.md
|
7 年前 |
Yuanxing Cai
|
77e26863
|
Merge branch 'master' into crash-fixes
|
7 年前 |
Tim Cooper
|
f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
|
28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |