4 次代码提交 (b2fda65b-6b2a-4f47-9693-9d83444a1979)

作者 SHA1 备注 提交日期
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Tim Cooper 5380179a Updated LWRP tests, fixed shadow cascades (#1808) 6 年前