Peter Bay Bastian
7be0bdf0
Close ShaderGraph window if it fails to load asset from serialized guid
7 年前
Peter Bay Bastian
3fdee329
ShaderGraph window now loads properly between Editor sessions #49
7 年前
Matt Dean
73639f15
Fix Checkerboard node
- Rename class
- Rename method
- Change color slots to Color type
- Adjust UVs to align checker to boundaries
- Use precision value
- Comment out old node (using the Checkerboard name)
7 年前
Tim Cooper
1a40598f
Update the party preview.
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Matt Dean
65348a87
Rename Checkboard Node
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
627c384a
Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
f698c591
Changed Length Node output to vec1
7 年前
Peter Bay Bastian
7386944f
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
7 年前
Tim Cooper
0ceca805
Add transparency modes.
7 年前
Matt Dean
b510d6f4
Fixes for PR
7 年前
Peter Bay Bastian
9284e11f
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
7 年前
Tim Cooper
a0602cf5
Generalised PBR / Unlit master
7 年前
Matt Dean
736a2328
Add LOD input and inline reflection vector
7 年前
Peter Bay Bastian
9d6fad5e
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Peter Bay Bastian
9aa25c1e
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Matt Dean
0eff0dec
Add Normal unpack mode for Texture 2D Node
7 年前
Peter Bay Bastian
fe10dc56
Fix bug causing preview to be now shown after creating a node
7 年前
Matt Dean
5131e8e1
Fixes for PR
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Peter Bay Bastian
0d6ff9c3
Flip change check in EnumControlView and remove unused field
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
GitHub
a8dfafe4
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
7 年前
Peter Bay Bastian
f463b52e
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
14bcb1d7
Full-resolution preview in blackboard
7 年前
GitHub
5cadd592
Merge pull request #610 from EvgeniiG/master
Bugfix transmission
7 年前
GitHub
ed6efcd7
Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
7 年前
GitHub
b529a548
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
39cb603c
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
bcdbf637
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
1ba061ab
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
d6a58e9c
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
7 年前
Evgenii Golubev
594c4768
Multiple bugfixes for transmission
7 年前
GitHub
5ed9240c
Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
7 年前
Evgenii Golubev
c33e5451
Improve FastSign() and FastMulBySignOf()
7 年前
Peter Bay Bastian
67c78bcc
Update to latest post processing, bump package version and include some package files in the repo
7 年前
Evgenii Golubev
6e123ad4
Remove zero-initialization of PreLightData
7 年前
Felipe Lira
e62690b9
Merge branch 'LightweightPipeline'
7 年前
Evgenii Golubev
8ed2bde7
Refactor directional and punctual light code
7 年前