40 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 272ebcd0 Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear 7 年前
Felipe Lira 301fd283 Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
Felipe Lira 99e6e8e0 Fixed SH sampling in non PBS shading 7 年前
Felipe Lira 5ce0e5d7 Refactor on LiweightPassLit + BRDF 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira 0c75b7cd Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
Felipe Lira 961ab624 Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
Felipe Lira cced0898 Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
Felipe Lira 94a4d501 Added PerFrame and PerCamera constant buffers. 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira bb4866a1 Update SurfaceData to match ShaderGraph layout 7 年前
Felipe Lira e82227ea More changes to support ShaderGraph + make it easier to support additional lit shaders. 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira fb2ea3ef Further refactors to support ShaderGraph 7 年前
Felipe Lira 7b969636 Prepared lightmapUV to add support to dynamic lightmap. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira e878f02d Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph 7 年前
Felipe Lira 328573bc Fix shader include dependency to properly work with ShaderGraph. 7 年前
Felipe Lira dd386fd1 Removed UnityStandardInput and BRDF/Lighting dependencies. 7 年前
Felipe Lira 9982097c Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph 7 年前
Felipe Lira 1f547adf Added support to Standard Particles 7 年前
Felipe Lira 27111431 Added support to directional lightmaps. 7 年前
Felipe Lira e97d8b34 Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
Felipe Lira 28ba8394 Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
Felipe Lira 4e6c2856 Fixed an issue in vertex lighting. 7 年前
Felipe Lira e7cc4756 Converted terrain standard shader to lightweight. 7 年前
Felipe Lira 9d673bbd Added fragment Lambert and BlinnPhong funcitons to add support to trees or other shaders that require non PBS functions. 7 年前
Felipe Lira 466a4af2 Added a vertexLighting input to fragment PBR function. This way we modulate by material diffuse and do not apply ambient occlusion to it. 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Felipe Lira ac7847d3 Fixed type in SPECULAR_SETUP keyword 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Felipe Lira d72cae5f Minor shader optimization 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Felipe Lira 7f9830c1 Added meta pass for StandardShader. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前