37 次代码提交 (ada64deb-aec9-4ada-b6bd-71b5cebcba6e)

作者 SHA1 备注 提交日期
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Evgenii Golubev 738befc5 Make a copy of the stencil buffer 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
Julien Ignace 0c28f619 - PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet) 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
runes 3b96f39a Moved tiled lighting debug to separate function so that it also works for forward. 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前