17 次代码提交 (ab299efc-ed04-401d-a43b-75c3b048ad82)

作者 SHA1 备注 提交日期
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
GitHub 0b78e56a Update Menu location of Homogeneous Density Volume 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 6 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 6 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 6 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 6 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 6 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 6 年前
Evgenii Golubev cbab4ede Fix texture scrolling direction 6 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前