Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
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Properly disable sky lighting when sky settings are disabled
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7 年前 |
GitHub
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63f03b6e
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Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
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ea6b4b2e
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Add helper code to solve issues with reflection probes
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7 年前 |
GitHub
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3907ee76
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Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
GitHub
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5220738e
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Update LitVelocityPass.hlsl
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7 年前 |
Julien Ignace
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9c3561fd
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Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
sebastienlagarde
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29051d8c
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HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
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7 年前 |
Felipe Lira
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b020baa6
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Added HDLightEditor custom renderpipeline attribute
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7 年前 |
Felipe Lira
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d1cf8765
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
sebastienlagarde
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86ea2884
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HDRenderPipeline: Add support for HDRLightmap
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7 年前 |
Invertex
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347e3a06
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SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
sebastienlagarde
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ad2d0fc8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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0742fb7a
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Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
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7 年前 |
GitHub
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466bed5c
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Merge branch 'master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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9f524135
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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59ba33dd
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HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
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7 年前 |
sebastienlagarde
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956e0bf3
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HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
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7 年前 |
mmikk
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2d62f7b0
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enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
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7 年前 |
GitHub
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4c1e0606
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Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
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7 年前 |
GitHub
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c080c7f4
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Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
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7 年前 |
Felipe Lira
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f01f666d
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
GitHub
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c2e4fad0
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Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
9b736a8b
|
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
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7 年前 |
sebastienlagarde
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d9e257bc
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HDRenderPipeline: Disable debug mode in reflection view
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7 年前 |
sebastienlagarde
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3f3b4ce9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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aacf07b1
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Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
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7 年前 |
Andre McGrail
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e2ca1632
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Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
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7 年前 |
GitHub
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0e0ab9d7
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Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
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7 年前 |
Julien Ignace
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879855a5
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Missing property in LayeredLitTessellation.shader
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7 年前 |
Julien Ignace
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36d8a5e0
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Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
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7 年前 |
Julien Ignace
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5be133ab
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Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
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7 年前 |
Andre McGrail
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7b93e827
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Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
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7 年前 |
sebastienlagarde
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18535921
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Update HDRenderPipelineAsset
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7 年前 |
sebastienlagarde
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1d55ef91
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Update version of postprocess submodule
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7 年前 |
mmikk
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bd6c2940
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minor clean up
minor clean up
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7 年前 |
GitHub
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42edd384
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Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
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7 年前 |
sebastienlagarde
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1a895aa3
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Update after feedback, minor refactor
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7 年前 |
sebastienlagarde
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8f8eb990
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
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7 年前 |
sebastienlagarde
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8cd88913
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HDRenderPipeline: Remove baked lighting configuration when rendering error
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7 年前 |