452 次代码提交 (a9aa765c-9908-442f-b6cd-1f319bd6fd1f)

作者 SHA1 备注 提交日期
Evgenii Golubev 7cc7dab2 Avoid shading pixels behind rectangular lights 8 年前
Evgenii Golubev 6ac1b296 Add a minor numerical improvement 8 年前
Evgenii Golubev 08f57027 Enable the sphere light approximation 8 年前
Evgenii Golubev f2996a24 Improve numerical robustness of diffuse sphere lighting 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
Evgenii Golubev e6e7ecba Factor out DiffuseSphereLightIrradiance() 8 年前
Evgenii Golubev f9ba5f18 Implement small trig optimizations 8 年前
Evgenii Golubev 928a8224 Use numerically approximated edge factors 8 年前
Evgenii Golubev 8aa6992f Implement the sphere horizon clipping approximation (broken; disabled for now) 8 年前
Evgenii Golubev 9221cddf Clarify magic numbers used by LTC lights 8 年前
Julien Ignace adca1f00 Added the possibility to make readonly items persistent so they are always displayed. 8 年前
Julien Ignace fb1650c5 Added support for readonly and dynamically displayed debug items. 8 年前
Julien Ignace ef9383f3 Added Color debug item (readonly at runtime for now) 8 年前
Julien Ignace f2d353ad Added support for Enum Debug Items 8 年前
Julien Ignace 0339b072 - Debug item can be added to a menu given by name (no need to create a new class anymore) 8 年前
Julien Ignace 54b035df First version of DebugItemDrawer 8 年前
Julien Ignace 06b7a0fb First implementation of debug items UI in editor. 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Julien Ignace 93921066 Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode 8 年前
Evgenii Golubev b2078ba9 Optimize edge integration for area lights 8 年前
GitHub 1f41f238 Merge pull request #226 from EvgeniiG/master 8 年前
Evgenii Golubev 88c8ac1e Disable shadowing of transmitted light 8 年前
GitHub 71af2f51 Revert the max value of the thickness remap 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
Evgenii Golubev bfefc746 Tweak the SSS energy preservation fix 8 年前
GitHub dcb8638a Merge pull request #225 from EvgeniiG/master 8 年前
Evgenii Golubev 4ef3792f Improve the thickness remap GUI 8 年前
Evgenii Golubev f8d04c4e Add missing .meta files 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev ddd2e38b Make the thickness scale affect the thickness map 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
Julien Ignace 83a7b5d3 Added a directionality parameter to the wind vertex animation. 8 年前
Evgenii Golubev e0af278e Fix self-shadowing issues with transmission 8 年前
GitHub 7c8771b2 Merge pull request #223 from EvgeniiG/master 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
GitHub df06f984 Merge pull request #222 from EvgeniiG/master 8 年前
Evgenii Golubev 85a5ac90 Enable SSS in the player 8 年前
Evgenii Golubev 5e4f9637 Make sure the SSS data cache is updated in the player 8 年前
GitHub a011b30d Merge pull request #220 from EvgeniiG/master 8 年前
GitHub 4f7caaa8 Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling 8 年前
Julien Ignace 0072667d Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
GitHub f126e949 Merge pull request #218 from Unity-Technologies/Branch_FixWindParams 8 年前
Felipe Lira 09d61731 Removed LDPipeline dependency from shadowrenderpass. 8 年前
vlad-andreev 55b0257f tabs->spaces in shader generation 8 年前
vlad-andreev 88ab5b8b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev a1d1560a Increase the number of SSS samples to 11 8 年前
Evgenii Golubev b845978c Fix a copy-paste error 8 年前
Evgenii Golubev 98360617 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前