Evgenii Golubev
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7cc7dab2
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Avoid shading pixels behind rectangular lights
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8 年前 |
Evgenii Golubev
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6ac1b296
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Add a minor numerical improvement
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8 年前 |
Evgenii Golubev
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08f57027
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Enable the sphere light approximation
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8 年前 |
Evgenii Golubev
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f2996a24
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Improve numerical robustness of diffuse sphere lighting
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8 年前 |
Evgenii Golubev
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7fd989cc
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Remove the double sided option for area lights
It reduces performance and doesn't trivially extend to the sphere light approximation.
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8 年前 |
Evgenii Golubev
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e6e7ecba
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Factor out DiffuseSphereLightIrradiance()
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8 年前 |
Evgenii Golubev
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f9ba5f18
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Implement small trig optimizations
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8 年前 |
Evgenii Golubev
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928a8224
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Use numerically approximated edge factors
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8 年前 |
Evgenii Golubev
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8aa6992f
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Implement the sphere horizon clipping approximation (broken; disabled for now)
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8 年前 |
Evgenii Golubev
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9221cddf
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Clarify magic numbers used by LTC lights
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8 年前 |
Julien Ignace
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adca1f00
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Added the possibility to make readonly items persistent so they are always displayed.
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8 年前 |
Julien Ignace
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fb1650c5
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Added support for readonly and dynamically displayed debug items.
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8 年前 |
Julien Ignace
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ef9383f3
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Added Color debug item (readonly at runtime for now)
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8 年前 |
Julien Ignace
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f2d353ad
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Added support for Enum Debug Items
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8 年前 |
Julien Ignace
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0339b072
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- Debug item can be added to a menu given by name (no need to create a new class anymore)
- Implemented int/uint debug items.
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8 年前 |
Julien Ignace
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54b035df
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First version of DebugItemDrawer
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8 年前 |
Julien Ignace
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06b7a0fb
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First implementation of debug items UI in editor.
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8 年前 |
Julien Ignace
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0682d57b
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- Implemented first debug menu items (bool and float) in the player
- Implemented inputs for changing active menu item and modifying them.
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8 年前 |
Julien Ignace
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93921066
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Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode
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8 年前 |
Evgenii Golubev
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b2078ba9
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Optimize edge integration for area lights
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8 年前 |
GitHub
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1f41f238
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Merge pull request #226 from EvgeniiG/master
Disable shadowing of transmitted light
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8 年前 |
Evgenii Golubev
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88c8ac1e
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Disable shadowing of transmitted light
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8 年前 |
GitHub
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71af2f51
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Revert the max value of the thickness remap
100 makes the commonly used range of 0 to 1 too small to edit with a slider, and the thickness of 10 is more than enough.
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8 年前 |
Evgenii Golubev
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9eb00477
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Add transmission tint color
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8 年前 |
Evgenii Golubev
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bfefc746
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Tweak the SSS energy preservation fix
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8 年前 |
GitHub
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dcb8638a
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Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
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8 年前 |
Evgenii Golubev
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4ef3792f
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Improve the thickness remap GUI
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8 年前 |
Evgenii Golubev
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f8d04c4e
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Add missing .meta files
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8 年前 |
Evgenii Golubev
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f6d7ac3b
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Increase ranges of SSS parameters
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8 年前 |
Evgenii Golubev
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ddd2e38b
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Make the thickness scale affect the thickness map
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8 年前 |
GitHub
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407a1322
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Merge pull request #224 from Unity-Technologies/Branch_WindImprovement
Added a directionality parameter to the wind vertex animation.
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8 年前 |
Evgenii Golubev
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08b5e482
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Improve the performance and the quality of the SSS pass
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8 年前 |
Julien Ignace
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83a7b5d3
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Added a directionality parameter to the wind vertex animation.
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8 年前 |
Evgenii Golubev
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e0af278e
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Fix self-shadowing issues with transmission
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8 年前 |
GitHub
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7c8771b2
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Merge pull request #223 from EvgeniiG/master
Fix the orientation of area lights
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8 年前 |
Evgenii Golubev
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03bfbbe6
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Fix the orientation of area lights
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8 年前 |
GitHub
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df06f984
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Merge pull request #222 from EvgeniiG/master
Fix SSS in the player
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8 年前 |
Evgenii Golubev
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85a5ac90
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Enable SSS in the player
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8 年前 |
Evgenii Golubev
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5e4f9637
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Make sure the SSS data cache is updated in the player
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8 年前 |
GitHub
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a011b30d
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Merge pull request #220 from EvgeniiG/master
Implement projector lights
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8 年前 |
GitHub
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4f7caaa8
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Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling
Added a basic profiling scene with fixed cameras (some lighting cases for now)
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8 年前 |
Julien Ignace
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0072667d
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Added a basic profiling scene with fixed cameras (some lighting cases for now)
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8 年前 |
GitHub
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f126e949
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Merge pull request #218 from Unity-Technologies/Branch_FixWindParams
Fixed a parameter inversion in wind computation.
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8 年前 |
Felipe Lira
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09d61731
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Removed LDPipeline dependency from shadowrenderpass.
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8 年前 |
vlad-andreev
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55b0257f
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tabs->spaces in shader generation
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8 年前 |
vlad-andreev
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88ab5b8b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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3a5b105e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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a1d1560a
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Increase the number of SSS samples to 11
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8 年前 |
Evgenii Golubev
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b845978c
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Fix a copy-paste error
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8 年前 |
Evgenii Golubev
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98360617
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |