1168 次代码提交 (a8c79dbc-d4f2-4673-8f1a-3e26576896b6)

作者 SHA1 备注 提交日期
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
GitHub 8337fa69 Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Sebastien Lagarde 575af190 HDRenderLoop: Fix assert issue 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
mmikk 1804b00c remove 8 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
mmikk c67cdd6a only invert z value when not in opengl 8 年前
sebastienlagarde d0ebdb4a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9ce05c62 Fixed whitespace. 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
Aras Pranckevicius dd9a2ab6 BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
Julien Ignace c26c16b2 Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes. 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前