Frédéric Vauchelles
|
448737fc
|
Prototype for distorstion
|
7 年前 |
Frédéric Vauchelles
|
e2200ec7
|
(wip) distortion
|
7 年前 |
Frédéric Vauchelles
|
6a403ad7
|
Updated test shader for distortion
|
7 年前 |
Frédéric Vauchelles
|
9b91c67c
|
Updated test scene for distortion
|
7 年前 |
Frédéric Vauchelles
|
5cf7b5ab
|
Added remapping for distortion blur
|
7 年前 |
Frédéric Vauchelles
|
c38d4aba
|
Use a distortion mask to discard pixels instead of depth
|
7 年前 |
Frédéric Vauchelles
|
00943f50
|
Updated test scene
|
7 年前 |
Frédéric Vauchelles
|
600d1ebf
|
Updated test scene material
|
7 年前 |
sebastienlagarde
|
960faf23
|
HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format)
|
7 年前 |
sebastienlagarde
|
2d587903
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
|
7 年前 |
GitHub
|
64affbce
|
Merge pull request #559 from Unity-Technologies/Unity-2017.3
Unity 2017 3
|
7 年前 |
Evgenii Golubev
|
6e30e2d6
|
Merge branch 'Unity-2017.3'
|
7 年前 |
Salvador Jacobi
|
4bd00346
|
Merge branch 'master' into organize-menu-items
|
7 年前 |
Julien Ignace
|
11c1d9a8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
|
7 年前 |
Evgenii Golubev
|
b452c309
|
Merge branch 'Unity-2017.3'
|
7 年前 |
Julien Ignace
|
220e0aff
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
Peter Andreasen
|
f052451a
|
merged from master
|
7 年前 |
Felipe Lira
|
e4ffdd2d
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
Paul Melamed
|
d31d3ab4
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
|
7 年前 |