Evgenii Golubev
|
4bc21a86
|
Optimize area lights a bit
|
7 年前 |
sebastienlagarde
|
38888e9e
|
remove comment
|
7 年前 |
Evgenii Golubev
|
8091bf54
|
Refactor EvaluateTransmission() to share more code
|
7 年前 |
sebastienlagarde
|
4ed252e3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
|
7 年前 |
Evgenii Golubev
|
291342ad
|
Add a reference implementation of transmission for rectangular area lights
|
7 年前 |
GitHub
|
26b677d6
|
Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
|
7 年前 |
Evgenii Golubev
|
5e60f635
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
49f52c6c
|
Factor out EvaluateTransmission() & premultiply
|
7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
|
7 年前 |
GitHub
|
2e04dfe0
|
Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
|
7 年前 |
Evgenii Golubev
|
845d5061
|
Port Morten's orthographic FPTL changes to HDRP
|
7 年前 |
sebastienlagarde
|
e2c021c4
|
Add clear coat material in Lit + few cleanup
|
7 年前 |
GitHub
|
e4df0571
|
Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
sebastienlagarde
|
cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
|
7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
|
7 年前 |
Evgenii Golubev
|
9b33356f
|
Fix Disney SSS for Intel GPUs
|
7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
|
7 年前 |
Filip Iliescu
|
ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
|
7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
|
7 年前 |
Filip Iliescu
|
5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
|
7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
7 年前 |
Tim Cooper
|
793887f9
|
Working 'convert to subgraph'
|
7 年前 |
Tim Cooper
|
a494cc0c
|
Adding back sub graph support
|
7 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Tim Cooper
|
06494dc3
|
Ensure tests are run with the same preview lighting.
|
7 年前 |
Tim Cooper
|
ff3530d9
|
Add cracks graph for testing
|
7 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Peter Bay Bastian
|
4fa0de6e
|
Remove NodePreviewView as it is no longer used
|
7 年前 |
Peter Bay Bastian
|
8bfc6985
|
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
|
7 年前 |
Peter Bay Bastian
|
78c22505
|
Handle delete via window and presenter rather than `MaterialGraphView`
|
7 年前 |
Peter Bay Bastian
|
04fedafb
|
Support "Cut" command
|
7 年前 |
Peter Bay Bastian
|
9dd4edeb
|
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
|
7 年前 |
Peter Bay Bastian
|
b057a909
|
Clean-up MaterialNodeView a bit
|
7 年前 |
Peter Bay Bastian
|
693b0aa5
|
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
|
7 年前 |
Peter Bay Bastian
|
315fa5db
|
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
|
7 年前 |
Peter Bay Bastian
|
1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
|
7 年前 |
Peter Bay Bastian
|
45e02be9
|
Rename *Drawer to *View
|
7 年前 |
Peter Bay Bastian
|
47925068
|
#35 Unify {Graph,Material}NodePresenter
|
7 年前 |
Peter Bay Bastian
|
11134a7d
|
Remove old inspector
|
7 年前 |
Peter Bay Bastian
|
485654b6
|
#31 Graph inspector now lives inside graph editor window (also, it works again!)
|
7 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
|
7 年前 |