16 次代码提交 (a58c0e13-b6ed-4123-873a-49e97d8a094e)

作者 SHA1 备注 提交日期
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde 722aa8b3 HDrenderPipeline: Add depth offset support in debug view depth mode 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
runes b5b7fad6 fixed shader compile errors 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前