Stephane Laroche
a4accf0c
SPTD based specular occlusion enabled in Lit material.
-Full SPTD code in /SphericalCapPivot, with documentation and tweaks to reference glsl code:
-Methods are in worldspace
-ComputeVS should not be multiplied by FGD (see comments)
-Stability issue with pivot transforming extreme cases of spherical caps
-Specular occlusion with cone-cone method: further options and tweaks to the original method.
-Refactoring of common orthogonal basis aligned with reflection plane (view-normal)
7 年前
Stephane Laroche
17a0a722
Comments.
7 年前
Stephane Laroche
b915d855
Fix color picker mode in forward only shaders.
7 年前
Stephane Laroche
6d2710d9
Spherical Pivot Transformed Distribution initial commit.
7 年前
Stephane Laroche
ef1f7d32
Stacklit. Make sure LTC area lights are setup correctly if no other material has set them up.
7 年前
Stephane Laroche
21f0e8a4
Fix anisotropy.
This will be refactored as the needed array organization stabilize.
7 年前
Stephane Laroche
a5e0fbca
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Antoine Lelievre
22168f41
Reset HDRP asset shadow budget to default values
7 年前
GitHub
15cd03af
Update HDRP changelog
7 年前
Antoine Lelievre
13b43cd3
Updated readme
7 年前
GitHub
9b090e62
Fix the warning where we reinterpret a NULL texture as a 2D texture
7 年前
Antoine Lelievre
c08c9929
Expose shadow budget parameter in HDRP asset
7 年前
Stephane Laroche
27bea6de
Fix anisotropy.
7 年前
GitHub
663726ad
Merge pull request #1583 from Unity-Technologies/Factor-anisotropy-code
HDRP: Factor anisotropy code
7 年前
Sebastien Lagarde
629a7b7e
HDRP: Factor anisotropy code
7 年前
GitHub
ed5b2f31
Merge pull request #1581 from Unity-Technologies/share-punctual-light-vector-calcuation-code
HDRP: Share punctual light vector calculation code
7 年前