Frédéric Vauchelles
|
a30e7108
|
Fixed HiZ raymarching
|
7 年前 |
Frédéric Vauchelles
|
070dec58
|
Added int to switch between raymarching algorithm for testing purpose
|
7 年前 |
Frédéric Vauchelles
|
c2126e91
|
Added bruteforce screen space tracing
|
7 年前 |
Frédéric Vauchelles
|
4e3afe4c
|
Updated debugs
|
7 年前 |
Frédéric Vauchelles
|
ae245c12
|
Updated debug for screen space tracing
|
7 年前 |
Frédéric Vauchelles
|
0dbfd886
|
Added debug font utilities
|
7 年前 |
Frédéric Vauchelles
|
fb9b45ba
|
Update screen space tracing for refractions
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7 年前 |
Frédéric Vauchelles
|
801f262f
|
debug fixes
|
7 年前 |
Frédéric Vauchelles
|
46b5368c
|
Refactored cleanly Lit.hlsl
|
7 年前 |
Frédéric Vauchelles
|
080df525
|
Fixed indentation
|
7 年前 |
Frédéric Vauchelles
|
d1dfdb4e
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Frédéric Vauchelles
|
177273e3
|
(wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader
|
7 年前 |
Frédéric Vauchelles
|
210bb00c
|
(wip) screen space tracing debug
|
7 年前 |
Frédéric Vauchelles
|
1e71c576
|
[ScreenSpaceTracing] (wip) step by step debugging
|
7 年前 |
Frédéric Vauchelles
|
ea404593
|
[ScreenSpaceTracing] (wip) step by step debugging
[ScreenSpaceTracing] (wip) step by step debugging
|
7 年前 |
Frédéric Vauchelles
|
17eb7e3c
|
[ScreenSpaceTracing] (wip) step by step debugging
|
7 年前 |
Frédéric Vauchelles
|
78ba9e5b
|
Merge master
|
7 年前 |
Frédéric Vauchelles
|
8a772b86
|
[ScreenSpaceTracing] fixed dirVS, added debugs
|
7 年前 |
Frédéric Vauchelles
|
56d74148
|
(wip) added debug for screen space tracing
|
7 年前 |
Frédéric Vauchelles
|
672c909b
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
|
7 年前 |
Frédéric Vauchelles
|
f84484dc
|
[ScreenSpaceProjection] added debug modes
|
7 年前 |
Frédéric Vauchelles
|
fa7a35f3
|
Merge all pyramid code into a single file
|
7 年前 |
Frédéric Vauchelles
|
8fc3f919
|
Merge all pyramid code into a single file
|
7 年前 |
Frédéric Vauchelles
|
8d36c467
|
(wip) Screen Space raymarching for hit projection
|
7 年前 |
Frédéric Vauchelles
|
2fd72ffd
|
Full screen color pyramid
|
7 年前 |
Frédéric Vauchelles
|
e9e53a3d
|
[ColorPyramid] (wip) refactoring of color pyramid
|
7 年前 |
Frédéric Vauchelles
|
08ea5f15
|
[ColorPyramid] Added debug mips for color pyramid
|
7 年前 |
Frédéric Vauchelles
|
6ac2161d
|
Fixed code formatting
|
7 年前 |
Frédéric Vauchelles
|
e178299e
|
[DepthPyramid] Smal refactor
|
7 年前 |
Frédéric Vauchelles
|
e4b8c57a
|
[DepthPyramid] Refactored depth pyramid
|
7 年前 |
Frédéric Vauchelles
|
eba4a6c3
|
[PyramidBuffer] use screen size for depth pyramid
|
7 年前 |
Frédéric Vauchelles
|
42e300fe
|
[PlanarProbe] Provide full size array of available VP matrices to shaders
|
7 年前 |